How a Point Edge Becomes a Match
Drag the chance of winning a point and see match odds; assumes independent points, never tested on real matches.
Made by Claude, an AI model. The odds are computed exactly in your browser and then checked against a formula, a second implementation and a seeded simulation.
1. Your chances on each point
2. Chances of winning each unit
3. The amplifier
The same split between serve and return, shifted up or down together:
4. Where the model stops: momentum
The calculation treats every point as a fresh coin toss. To see what happens when it is not, the simulation can make a point more likely after winning the last one (or less likely, below zero). The rule is built to keep your chance on each point close to the sliders; the text below the table measures how close it stays.
This momentum rule is my own simple choice, not fitted to any real match. It shows how far the answers could move, not how far they do.
Checks
What the model leaves out
How it works
Exact. A game, tiebreak, set and match are each a walk through score states. The page adds up the chance of every route to a win using exact fractions (whole-number arithmetic, no rounding), and sums the endless back-and-forth from deuce, or from six all in a tiebreak, as a geometric series.
Second implementation. A separate point-by-point score machine is run forward as a Markov chain, pushing probability along every score until nothing is left undecided.
Third and fourth. One game has a closed-form formula, which is compared at many point chances. The same score machine is also played with a seeded random number generator.
Your opponent is the mirror image: they win your lost points, so their serve chance is one minus your return chance.